Cube mapping

Results: 16



#Item
1Tutorial 1 Creating a YVision Application Objectives In this tutorial we will create a simple application using the YVision SDK. You will start from the basic application template and at the end of this tutorial you will

Tutorial 1 Creating a YVision Application Objectives In this tutorial we will create a simple application using the YVision SDK. You will start from the basic application template and at the end of this tutorial you will

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Source URL: www.yvision.com

Language: English - Date: 2012-01-25 13:31:11
2John Carmack Archive - .planhttp://www.team5150.com/~andrew/carmack March 18, 2007  Contents

John Carmack Archive - .planhttp://www.team5150.com/~andrew/carmack March 18, 2007 Contents

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Source URL: floodyberry.com

Language: English - Date: 2002-05-16 09:02:25
3Practical Implementation of Dual Parabloid Shadow Maps Brian Osman∗ Vicarious Visions Activision  Mike Bukowski†

Practical Implementation of Dual Parabloid Shadow Maps Brian Osman∗ Vicarious Visions Activision Mike Bukowski†

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Source URL: www.klayge.org

Language: English - Date: 2011-04-21 02:14:36
4Multi-Perspective Images for Visualisation Scott Vallance Paul Calder School of Informatics and Engineering Flinders University of South Australia PO Box 2100, Adelaide 5001, South Australia

Multi-Perspective Images for Visualisation Scott Vallance Paul Calder School of Informatics and Engineering Flinders University of South Australia PO Box 2100, Adelaide 5001, South Australia

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Source URL: crpit.com

Language: English - Date: 2012-01-19 01:26:59
5Dual Paraboloid Mapping In the Vertex Shader By Jason Zink Introduction I had heard about ‘dual-paraboloid mapping’ some time ago and always wanted to look into how the algorithm worked. The name itself begs to be in

Dual Paraboloid Mapping In the Vertex Shader By Jason Zink Introduction I had heard about ‘dual-paraboloid mapping’ some time ago and always wanted to look into how the algorithm worked. The name itself begs to be in

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Source URL: www.klayge.org

Language: English - Date: 2011-04-21 02:14:43
6SCHOOL OF ENGINEERING AND COMPUTER SCIENCE, UNIVERSITY OF CENTRAL FLORIDA, CS TRCaustics Mapping: An Image-space Technique for Real-time Caustics

SCHOOL OF ENGINEERING AND COMPUTER SCIENCE, UNIVERSITY OF CENTRAL FLORIDA, CS TRCaustics Mapping: An Image-space Technique for Real-time Caustics

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Source URL: www.klayge.org

Language: English - Date: 2011-04-21 02:14:24
7Visual Comput[removed]: 579–590 DOI[removed]s00371[removed]Bin Chan Wenping Wang

Visual Comput[removed]: 579–590 DOI[removed]s00371[removed]Bin Chan Wenping Wang

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Source URL: www.cs.hku.hk

Language: English - Date: 2007-10-29 04:32:05
8Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH[removed]Chapter 8 Shading in Valve’s Source Engine Jason Mitchell9, Gary McTaggart10 and Chris Green11

Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH[removed]Chapter 8 Shading in Valve’s Source Engine Jason Mitchell9, Gary McTaggart10 and Chris Green11

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Source URL: valvesoftware.com

Language: English - Date: 2010-04-09 16:32:07
9Second Generation Transform and Lighting (T&L) Setting the Bar for 3D Graphics ith the GeForce2™ and Quadro2™ families of GPUs, second W generation transform and lighting engines offer blazing fast

Second Generation Transform and Lighting (T&L) Setting the Bar for 3D Graphics ith the GeForce2™ and Quadro2™ families of GPUs, second W generation transform and lighting engines offer blazing fast

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Source URL: www.orpheuscomputing.com

Language: English - Date: 2009-08-09 00:42:02
10Reflective Shadow Maps Carsten Dachsbacher∗ University of Erlangen-Nuremberg Marc Stamminger† University of Erlangen-Nuremberg

Reflective Shadow Maps Carsten Dachsbacher∗ University of Erlangen-Nuremberg Marc Stamminger† University of Erlangen-Nuremberg

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Source URL: www.klayge.org

Language: English - Date: 2011-04-21 02:16:07